The following is a compilation of data collected from the 2012 IADT-Seattle Team Project.
In this team project I came in as a consultant to assist in the Producer/Project Development of the project. The project reflects a 20 week project with team members meeting once a week for classroom instruction and team process.
Team Members
Level Overview from the Level Design Team
Technical Documents
Art Style Guide and Level Design Documents
Management Tools
Trello and Project Forum
Whiteboard Process
This entry is a compilation of information concerning the IADT – Team Project – Hellspawn.
This project is the first introduction to Team Based Game Production for senior students at IADT – Seattle. It is designed to teach team building skills in the development of a Video Game from concept to production. The project scope is 20 weeks in length over two terms during a students Senior Year.
Hell Spawn Walk Through
Hell Spawn Gallery
Team Members
Production Lead/Producer: Ron McComb; ronald.mccomb@q.com
Art Lead: Bre Kerns; darkkaos87@gmail.com
Artist: Sean Taylor; sean.hill1980@gmail.com
Artist: Senam Lawson; senam_l@hotmail.com
Artist: Matthew Vinzm; ringedtoast@gmail.com
Level Design/Lead Fire: Peter Johnson; nietzshe27@gmail.com
Level Design/Fire: Skye Harnden; got_skye@hotmail.com
Level Design/Lead Ice: Matthew Casida; matthew_706@hotmail.com
Level Design/Ice: Rikky Moore; ragyay@yahoo.com
Level Design/Lead Hub: Josh Derr; derr.joshua@gmail.com
Effects Artist: Thomas Goodfellow; foxdie.gw@gmail.com
UDK Program Specialist: Jacob Holmquist; norman.holmquist@my.iadt-seattle.com
Ethan Lind: lind.ethan@gmail.com
Here is a screen shot of the Trello.com management tool we utilized for production.
Link to original forum used from concept to the completion of asset development. Utilization of a forum for communication between team member was new to many of the students and this iteration was abandoned and replaced with the Trello.com management tool.